Monday, 8 December 2014
Lifts Tutourial
In today’s lesson I wanted to continue with my block out but instead I found out we were doing a tutorial on how to create lifts which still made me happy because I could implement this knowledge into my map.
The first step to making a lift is selecting the piece you want as the lift and the place in which its going to sit, once this is done I right clicked the object and went to the convert menu and selected convert from static mesh to mover, once this was done I added Collison to the object by right clicking and selecting add Collison and block all this is so it blocks everything from every angle we need this because we are going to be standing on the elevator and don’t want to fall through it.
Once Collison is selected I then pressed the kismet button to bring up a new window in which I right clicked to add a new event using intrepid actor and the selected mover.
Once this is completed a matinee should appear in the window, once it does double click it to bring up the animation window this part I found most easy you move both the coloured triangles to the time you want the animation to be.
Then move the black bar to the begging of the animation and hit the button in the top left corner of the window which say’s add key frame then drag it to the end and add another key frame but while this one is selected go back to the view port and move the lift to the place you want it to take you,
This should create a yellow line to show its animated I pressed play to try it and it worked so I closed the window and my lift was done all I had to do was start the game up and jump on top and the Collison activated it. And hey presto I had a working lift, I will incorporate this into my level somehow but right now I’m not sure how to.
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