Post processing volumes can affect multiple things
in a level like bloom, depth of field, colour grading and other effects. These
are easy to create and can even drastically change the way we play and see
created levels. They are essentially a defined area where the properties of the
world’s appearance are altered to give a different result much like a
photographer doing post processing on his pictures to make them look better.
To create a post processing volume I first selected
the builder brush and used it to create a volume in which for me to change the
values and appearance of my level. But I want it to be a post processing volume
so I used the blue 3D cube on the right side under the volumes section on the
left from the viewport and changed the volume into the post processing volume.
The colour grading is used to change the tone mapping of
the level. Swapping the colour gradient causes UDK to use different colours to
render the level. After playing around with different colour grading for my
level I decided that I would change my level to a post process style called
blue horror because it gave my level a very cold, lonely and isolated feel.






