Flip book textures are used to create
simple and short animations easily just like a flip book (hence the name). They
have the ability to cycle through a series of images spaced out equally on a
sheet just like an animation and then will show it on screen. Once the pictures
are imported as a correct flip book sheet texture they can be changed into a material
and added to any mesh in level depending on the result you want.
I decided to try out the fire flip book texture in my level; I used these as markers to show the ends of my
level and as light sources. I did this by adding the material to meshes at the
ends of my level in an attempt to keep the players at the center of my level so
that the pace of action would stay high.
After play testing the level a few
more times after adding these addition in I decided that they were unnecessary
and over top and so I replaced them with walls so that the player knows were
the boundaries are and keeps them in the center areas were the action will be
happening.

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