Sunday, 7 December 2014

Block out phase week 1



In today’s lesson I began by touching up on my designs and making sure they were ready.  Once my initial designs were done I began with the building of the level, I done this in a blocked out form so that we can get the gameplay working in the game before we start to make it look good. The blocks were given to us in a map called ublock_map_01.


Once i got this map I decided to double the size of the map in length because I want symmetry for a capture the flag map I did this by selecting the builder brush and doubling the number on the x axis.

Once this was done I then used CSG subtract to remove the floor before adding the newly sized one in by pressing CSG add.

 Once my floor was the right  size I used the pieces already provided in the level to create a border around the edge this will stop any AI walking of the ends when testing and shows that the level will be closed off, Once my walls were in place I began by building one side of my level with a long corridor in the center and then duplicating it on the other side this is because I’m creating  a capture the flag map and it would be unfair to give one team access to something and the not the others, it also allows for a better team vs team gameplay flow by having both teams coming at each other from opposite ends.


Then when the corridors were built I then created two ramps either side of the corridor that joined in the middle and went up towards the center for a higher level of the map, again I duplicated this effect on the other side to keep symmetry. That’s all I completed this week but so far I’m enjoying the layout of the map and i will have to wait to see once more has been added before I try to make changes to improve it because as the level stands there’s not enough in it to test how it plays so far.

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