Today we started a new unit in college on level design, we were
given the brief and it told us we needed to create a block out death match or
capture the flag map, So to begin this new unit I first started with a mind map
to get some designs and ideas rolling about, first I started with was what a
level contains in other games, whether this will be hazards, traversal aids or
hindrances, vehicles, weapons, pickups, choke points etc. This helped while
planning, because it allowed me to have a small view of what I could put into
my level and will also help by optimizing the gameplay by cross
referencing the assets with other levels I have played and enjoyed.
Once my mind maps were created I looked at
a presentation on the architecture of flow this gave me some insight on how to
lay out a death match map and capture the flag map. The DM map is shaped in a
figure of 8 because it keeps the gameplay nicely paced, and the CTF map is
symmetrical this stops one team from having the advantage when gaining control
of the flag. The reason behind looking at the presentation so I could create
the best map I could for different game modes because if the player doesn't like the map for any reason they won’t want to play so I’m trying to make sure
that won’t happen.
Once I did this I began designing a block
out my level with a top down illustration of what I wanted, once I was happy
with a design I started to plan out spawn point for the match in the level. The
reason I picked these positions is because they were close to where the action
should take place so the pacing of the gameplay wouldn't be affected but not
close enough so you’re in immediate danger when spawning in.
When I looked back on my design I believe
I should of tried to come up with a few more ides before deciding on one just
in case I could of created a better map also I should of made plans for weapon
placements around the map and maybe an extra level to bring so more dynamic
gameplay into the design, but I think my choices for player spawns worked very
well in theory, once I build the block out I will be able to test them for
real.
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