Does my functional lighting do the job of directing the
player around the level?
Yes, although a large area it is very easy to find your way around.
Yes, although a large area it is very easy to find your way around.
(Sebastian) The lighting helps in navigation around your
level as it is highlighting pickups enabling the player to spot them from
further away which speeds up the gameplay on your map.
Does my astatic lighting show locations of pickups in the
level?
Yes.
Yes.
(Sebastian) Yes as different colours are highlighting
different things in your level it makes it easier to navigate and locate different
places.
How could I improve on the lighting in my level?
Add lights to the entrances of the doors to ensure the player knows there is a door there.
Add lights to the entrances of the doors to ensure the player knows there is a door there.
(Sebastian) Each item that you can interact with in either
navigational purposes or pickup purposes share the same colour which might
confuse the player I would suggest making one of these different colours to
avoid the confusion in gameplay.
Once i did this peer review i changed colours of my level to be unified and have different colours for different breadcrumbs, because originally it was random colours around the map.
Why i did this?
I did this because sebastion made some good points and it made sense that having different colours wouldnt help navigation as i wanted so a uniform colour set helped out alot.


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